
Once again, you have specials, don't bother using this.

You have specials, don't bother with this move.įorward: More useless than short takes just as long to recover and leaves Honda vulnerable to jumps. Only active for a short time, has a very thin active hitbox, and takes 12 frames to recover. Use only as a punish against whiffed moves. Less useless on defense, as it comes out fairly quickly and sticks out a fair deal. A bit better if your opponent is just out of jab range and is getting careless with the startups of their special moves and normals.įierce: Useless on offense unless you're tagging it onto a combo that you aren't using Hundred Hand Slap for. Strong: Reaches out a bit further than jab with a bigger vulnerable hitbox. Is amazing against Ryu, as it stuffs his reversal shoryuken if used at max range once you get a knockdown, and against Zangief, as it beats every single jumping attack he has. Mainly used on defense, as the hitbox is entirely active and doesn't put Honda in much danger. Jab: Extremely good normal quick, hard to punish, exceedingly high priority.

The floating fierce, Honda's safest answer to fireballs in vanilla Super Turbo, covers more ground and as such is a better approach. His diagonal jump short now can straight-up beat ill-timed sweep attempts.
SUPER STREET FIGHTER II TURBO HD REMIX OPENBOR FULL
The fireball-destroying jab headbutt is the most obvious change, and a welcome one, as Honda now has a safe way to approach from sweep range and full screen. Remix Honda, by comparison, is much less lopsided. However, any character with a fireball had their easiest match against Honda, since his answers to projectiles were generally pretty weak (worst super in the game, jumps) and led to him getting Dragon Punched or swept. Hawk, Dictator, and Zangief had more or less hopeless matches against E. Honda was the pre-eminent defensive tank, and his rushdown with Hands and Ochio was also very potent. Fireball characters do well against Hondaīetween high-priority Hundred Hand Slaps, and the storable, double-dizzy power, repeatable-in-the-corner Ochio Throw, along with having three reversals available at any given time, E.Honda does well against non-fireball characters.This game was created by: Maxi Bosch, Parse, Fido and m.g.u.e.n.Vanilla Super Turbo Honda could be described from this section of the Super Turbo wiki:

Just below Cammy De-Jey and Dhalsim, Vailant Ken, Evil Ryu and Akuma have been added. However, the multiplayer is irresistible and the HD animation is wonderful.īy nature, this is the good old Street Fighter 2 we all know. There are some drawbacks - it's generally pretty easy to play. We can hope that the creators will participate in other projects to which they can contribute with their ideas and know-how. Game Club-Dragon Ballīeats of Rage Game Club > M.U.G.E.N. Game Clubįinal Fight Game Club > M.U.G.E.N. Double Dragon & Mortal Kombat > M.U.G.E.N.
