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Super street fighter ii turbo hd remix openbor
Super street fighter ii turbo hd remix openbor






Once again, you have specials, don't bother using this.

super street fighter ii turbo hd remix openbor

You have specials, don't bother with this move.įorward: More useless than short takes just as long to recover and leaves Honda vulnerable to jumps. Only active for a short time, has a very thin active hitbox, and takes 12 frames to recover. Use only as a punish against whiffed moves. Less useless on defense, as it comes out fairly quickly and sticks out a fair deal. A bit better if your opponent is just out of jab range and is getting careless with the startups of their special moves and normals.įierce: Useless on offense unless you're tagging it onto a combo that you aren't using Hundred Hand Slap for. Strong: Reaches out a bit further than jab with a bigger vulnerable hitbox. Is amazing against Ryu, as it stuffs his reversal shoryuken if used at max range once you get a knockdown, and against Zangief, as it beats every single jumping attack he has. Mainly used on defense, as the hitbox is entirely active and doesn't put Honda in much danger. Jab: Extremely good normal quick, hard to punish, exceedingly high priority.

  • Still has problems getting around projectiles, even with his new tools.
  • Has advantage against most non-projectile characters in the game, and goes even with two of the top three characters (Balrog/Boxer and Vega/Claw).
  • Versatile, can be played as rushdown or turtle.
  • Has three special moves that are reversals without requiring meter.
  • Best overall collection of special moves in the game.
  • Takes slightly less damage than other characters.
  • Hawk and Zangief), as well as the only command throw in the game that is both storable and has no whiff animation. And it'd be just awful if I didn't mention that he has the third largest throw range in the game (behind T. Honda has arguably the best collection of special moves in the game, but also the worst overall collection of normals, meaning that you're not playing footsies so much as bowling over your opponents when they try to sneak in low forwards. Honda) or a rushdown monster (such as EA Megaman's). Honda can be played effectively as a defensive wall (see Thelo's E. Honda does still have several 6.5-3.5 (or 3.5-6.5) matches, but fewer 7-3 or worse than there were in VST. Honda just got in so I lose" and more "there's actual gameplay."Īs a result, we have a very interesting character indeed. Against non-fireball characters, the nerfs to Ochio Throw and Hundred Hand Slaps, in addition to buffs across the board for those characters, makes those matches less "E. And, of course, his super was made less awful and doesn't lead to being reversal shoryuken'd on hit.

    super street fighter ii turbo hd remix openbor

    The floating fierce, Honda's safest answer to fireballs in vanilla Super Turbo, covers more ground and as such is a better approach. His diagonal jump short now can straight-up beat ill-timed sweep attempts.

    SUPER STREET FIGHTER II TURBO HD REMIX OPENBOR FULL

    The fireball-destroying jab headbutt is the most obvious change, and a welcome one, as Honda now has a safe way to approach from sweep range and full screen. Remix Honda, by comparison, is much less lopsided. However, any character with a fireball had their easiest match against Honda, since his answers to projectiles were generally pretty weak (worst super in the game, jumps) and led to him getting Dragon Punched or swept. Hawk, Dictator, and Zangief had more or less hopeless matches against E. Honda was the pre-eminent defensive tank, and his rushdown with Hands and Ochio was also very potent. Fireball characters do well against Hondaīetween high-priority Hundred Hand Slaps, and the storable, double-dizzy power, repeatable-in-the-corner Ochio Throw, along with having three reversals available at any given time, E.Honda does well against non-fireball characters.This game was created by: Maxi Bosch, Parse, Fido and m.g.u.e.n.Vanilla Super Turbo Honda could be described from this section of the Super Turbo wiki:

    super street fighter ii turbo hd remix openbor

    Just below Cammy De-Jey and Dhalsim, Vailant Ken, Evil Ryu and Akuma have been added. However, the multiplayer is irresistible and the HD animation is wonderful.īy nature, this is the good old Street Fighter 2 we all know. There are some drawbacks - it's generally pretty easy to play. We can hope that the creators will participate in other projects to which they can contribute with their ideas and know-how. Game Club-Dragon Ballīeats of Rage Game Club > M.U.G.E.N. Game Clubįinal Fight Game Club > M.U.G.E.N. Double Dragon & Mortal Kombat > M.U.G.E.N.






    Super street fighter ii turbo hd remix openbor